GL_PATTERNS

CHECKS:
GLubyte checks[] = {
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0xC3, 0xC3, 0xC3, 0xC3,/* 11….11 11….11 11….11 11….11*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0x3C, 0x3C, 0x3C, 0x3C,/* ..1111.. ..1111.. ..1111.. ..1111..*/
0x3C, 0x3C, 0x3C, 0x3C /* ..1111.. ..1111.. ..1111.. ..1111..*/
};

*************************FIRE******************************
GLubyte fire[] = { 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xc0,
0x00, 0x00, 0x01, 0xf0,
0x00, 0x00, 0x07, 0xf0,
0x0f, 0x00, 0x1f, 0xe0,
0x1f, 0x80, 0x1f, 0xc0,
0x0f, 0xc0, 0x3f, 0x80,
0x07, 0xe0, 0x7e, 0x00,
0x03, 0xf0, 0xff, 0x80,
0x03, 0xf5, 0xff, 0xe0,
0x07, 0xfd, 0xff, 0xf8,
0x1f, 0xfc, 0xff, 0xe8,
0xff, 0xe3, 0xbf, 0x70,
0xde, 0x80, 0xb7, 0x00,
0x71, 0x10, 0x4a, 0x80,
0x03, 0x10, 0x4e, 0x40,
0x02, 0x88, 0x8c, 0x20,
0x05, 0x05, 0x04, 0x40,
0x02, 0x82, 0x14, 0x40,
0x02, 0x40, 0x10, 0x80,
0x02, 0x64, 0x1a, 0x80,
0x00, 0x92, 0x29, 0x00,
0x00, 0xb0, 0x48, 0x00,
0x00, 0xc8, 0x90, 0x00,
0x00, 0x85, 0x10, 0x00,
0x00, 0x03, 0x00, 0x00,
0x00, 0x00, 0x10, 0x00};
*************************FLY******************************
GLubyte fly[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x03,0x80,0x01,0xC0,0x06,0xC0,0x03,0x60,
0x04,0x60,0x06,0x20,0x04,0x30,0x0C,0x20,
0x04,0x18,0x18,0x20,0x04,0x0C,0x30,0x20,
0x04,0x06,0x60,0x20,0x44,0x03,0xC0,0x22,
0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22,
0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22,
0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22,
0x66,0x01,0x80,0x66,0x33,0x01,0x80,0xCC,
0x19,0x81,0x81,0x90,0x0C,0xC1,0x83,0x30,
0x07,0xe1,0x87,0xe0,0x03,0x3f,0xfc,0xc0,
0x06,0x64,0x26,0x60,0x0c,0xcc,0x33,0x30,
0x18,0xcc,0x33,0x18,0x10,0xc4,0x23,0x08,
0x10,0x63,0xc6,0x08,0x10,0x30,0x0c,0x08,
0x10,0x18,0x18,0x08,0x10,0x00,0x00,0x08
};
*************************LINES******************************
GLubyte Lines[] = {
0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
};


Note: how to draw them??? click on this link https://pemavirtualhub.wordpress.com/2016/06/22/how-to-design-gl_polygon_stipple/

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